Beispiel #1
0
    public static Sprite GetSprite(CharsGenres characters)
    {
        switch (characters)
        {
        default:
            return(CharacterAssets.Instance.None);

        case CharsGenres.Fantasy:
            return(CharacterAssets.Instance.Fantasy);

        case CharsGenres.Romance:
            return(CharacterAssets.Instance.Romance);

        case CharsGenres.Comedy:
            return(CharacterAssets.Instance.Comedy);

        case CharsGenres.Horror:
            return(CharacterAssets.Instance.Horror);

        case CharsGenres.Music:
            return(CharacterAssets.Instance.Music);

        case CharsGenres.Mystery:
            return(CharacterAssets.Instance.Mystery);

        case CharsGenres.Action:
            return(CharacterAssets.Instance.Action);

        case CharsGenres.Dystopia:
            return(CharacterAssets.Instance.Dystopia);

        case CharsGenres.Western:
            return(CharacterAssets.Instance.Western);

        case CharsGenres.Scifi:
            return(CharacterAssets.Instance.Scifi);
        }
    }
Beispiel #2
0
    public static int Charprice(CharsGenres characters)
    {
        switch (characters)
        {
        default:
            return(0);

        case CharsGenres.Fantasy:
            return(500);

        case CharsGenres.Romance:
            return(1500);

        case CharsGenres.Comedy:
            return(2000);

        case CharsGenres.Horror:
            return(2500);

        case CharsGenres.Music:
            return(3000);

        case CharsGenres.Mystery:
            return(3500);

        case CharsGenres.Action:
            return(4000);

        case CharsGenres.Dystopia:
            return(4500);

        case CharsGenres.Western:
            return(5000);

        case CharsGenres.Scifi:
            return(5500);
        }
    }