public virtual void buttonFuntion() { if (Input.GetButtonDown(StaticStrings.X_key)) { if (charSelector) { cs.selectCaracter(buttonIndex); _cursor.GetComponent <Image>().enabled = false; } else { string n = allButtons[buttonIndex].GetComponent <SceneLoader>().scenename; SceneLoader s = allButtons[buttonIndex].GetComponent <SceneLoader>(); if (s.isActiveAndEnabled) { s.Load(n); } } } }