private void Update() { //check if we are ready to start the game if (m_PlayerSelections.TrueForAll(p => p.IsReady) && m_PlayerSelections.Count > 1) { CharacterSelection.ResetCharacterSelection(); if (MenuManager.LevelName.Length != 0) { UnityEngine.SceneManagement.SceneManager.LoadScene(MenuManager.LevelName); } //hardcoded level load for easyer and faster testing during dev else { Debug.Log("remove for build"); UnityEngine.SceneManagement.SceneManager.LoadScene("L2_Kilimanjaro"); } } }