private void Update()
    {
        //check if we are ready to start the game
        if (m_PlayerSelections.TrueForAll(p => p.IsReady) && m_PlayerSelections.Count > 1)
        {
            CharacterSelection.ResetCharacterSelection();

            if (MenuManager.LevelName.Length != 0)
            {
                UnityEngine.SceneManagement.SceneManager.LoadScene(MenuManager.LevelName);
            }
            //hardcoded level load for easyer and faster testing during dev
            else
            {
                Debug.Log("remove for build");
                UnityEngine.SceneManagement.SceneManager.LoadScene("L2_Kilimanjaro");
            }
        }
    }