private void LetsNot(CharacterSelectCursor cursor) { if (bannerInstance == null) { return; } Destroy(bannerInstance.gameObject); Debug.Log("LetsNot"); cursor.letsGo = false; }
private void OnPlayerSelection(CharacterSelectCursor cursor) { foreach (Transform child in transform) { if (child.name.Contains("Cursor") && child.GetComponent <CharacterSelectCursor>().hasControl) { LetsNot(cursor); return; } } LetsGo(); }