private void LetsNot(CharacterSelectCursor cursor)
 {
     if (bannerInstance == null)
     {
         return;
     }
     Destroy(bannerInstance.gameObject);
     Debug.Log("LetsNot");
     cursor.letsGo = false;
 }
 private void OnPlayerSelection(CharacterSelectCursor cursor)
 {
     foreach (Transform child in transform)
     {
         if (child.name.Contains("Cursor") && child.GetComponent <CharacterSelectCursor>().hasControl)
         {
             LetsNot(cursor);
             return;
         }
     }
     LetsGo();
 }