void Start() { stats = GetComponentInChildren <CharacterStats>(); React = GetComponentInChildren <CharacterReact>(); em = GetComponentInChildren <ParticleSystem>(); emSettings = GetComponentInChildren <ParticleSystem>().main; }
private void Start() { _forwardIncrease = 1; _maxIncrease = 2f; _increaseSpeedPoint = 200; _rb = GetComponent <Rigidbody>(); _react = GetComponentInChildren <CharacterReact>(); _currentlane = Lanes.Center; GetComponentInChildren <CharacterAnimations>().Move(true); }