void Start()
 {
     stats      = GetComponentInChildren <CharacterStats>();
     React      = GetComponentInChildren <CharacterReact>();
     em         = GetComponentInChildren <ParticleSystem>();
     emSettings = GetComponentInChildren <ParticleSystem>().main;
 }
    private void Start()
    {
        _forwardIncrease    = 1;
        _maxIncrease        = 2f;
        _increaseSpeedPoint = 200;

        _rb    = GetComponent <Rigidbody>();
        _react = GetComponentInChildren <CharacterReact>();

        _currentlane = Lanes.Center;

        GetComponentInChildren <CharacterAnimations>().Move(true);
    }