public void ChangeBase(Image image, CharacterQuestIcon icon) { if (!icon.playerInfo.chara[(int)icon.charaNum]) { return; } switch (icon.playerInfo.chara[(int)icon.charaNum].status.specialtyElement) { case BeseObject.Elements.Nomal: image.sprite = nomal; break; case BeseObject.Elements.Fire: image.sprite = fire; break; case BeseObject.Elements.Wood: image.sprite = wood; break; case BeseObject.Elements.Water: image.sprite = water; break; } }
public void AdvanceSkillTimeIcon(CharacterQuestIcon icon, BeseObject.Elements elements) { if (icon.playerInfo.chara[(int)icon.charaNum]) { if (icon.playerInfo.chara[(int)icon.charaNum].status.specialtyElement == elements) { icon.timeToActivate -= icon.playerInfo.chara[(int)icon.charaNum].status.skillStatus.timeToActivate * 0.1f; } } }