public void ChangeBase(Image image, CharacterQuestIcon icon)
    {
        if (!icon.playerInfo.chara[(int)icon.charaNum])
        {
            return;
        }

        switch (icon.playerInfo.chara[(int)icon.charaNum].status.specialtyElement)
        {
        case BeseObject.Elements.Nomal:
            image.sprite = nomal;
            break;

        case BeseObject.Elements.Fire:
            image.sprite = fire;
            break;

        case BeseObject.Elements.Wood:
            image.sprite = wood;
            break;

        case BeseObject.Elements.Water:
            image.sprite = water;
            break;
        }
    }
 public void AdvanceSkillTimeIcon(CharacterQuestIcon icon, BeseObject.Elements elements)
 {
     if (icon.playerInfo.chara[(int)icon.charaNum])
     {
         if (icon.playerInfo.chara[(int)icon.charaNum].status.specialtyElement == elements)
         {
             icon.timeToActivate -= icon.playerInfo.chara[(int)icon.charaNum].status.skillStatus.timeToActivate * 0.1f;
         }
     }
 }