public void CharacterPlaced() { if (PlayerManager.Instance.SetCurrentlyActivePlayerSelection()) { _characterPanel.OnNewCharacter(); } else { _waitingForCoroutine = true; PlayerManager.Instance.SetRandomPlayer(); _playerTurn.transform.parent.gameObject.SetActive(true); _playerTurn.text = "Player " + PlayerManager.Instance.GetCurrentlyActivePlayer().PlayerNumber; _cameraMovement.CameraSlerp(_cameraMovement.TopView, false); } }