示例#1
0
 public void CharacterPlaced()
 {
     if (PlayerManager.Instance.SetCurrentlyActivePlayerSelection())
     {
         _characterPanel.OnNewCharacter();
     }
     else
     {
         _waitingForCoroutine = true;
         PlayerManager.Instance.SetRandomPlayer();
         _playerTurn.transform.parent.gameObject.SetActive(true);
         _playerTurn.text = "Player " + PlayerManager.Instance.GetCurrentlyActivePlayer().PlayerNumber;
         _cameraMovement.CameraSlerp(_cameraMovement.TopView, false);
     }
 }