//---------------------- //PUBLIC METHODS //---------------------- public void Initialize() { //Find and assign InvPanel = GameObject.FindGameObjectWithTag("InventoryPanel").GetComponent <InventoryPanel>(); CharPanel = GameObject.FindGameObjectWithTag("CharacterPanel").GetComponent <CharacterPanel>(); FinLevelPanel = GameObject.FindGameObjectWithTag("FinishedLevelPanel").GetComponent <FinishLevelPanel>(); NotificationText = GameObject.FindGameObjectWithTag("PickupText").GetComponent <Text>(); //Initialize InvPanel.Initialize(); CharPanel.Initialize(); FinLevelPanel.Initialize(); //Hide the panels InvPanel.gameObject.SetActive(false); CharPanel.gameObject.SetActive(false); FinLevelPanel.gameObject.SetActive(false); NotificationText.gameObject.SetActive(false); }
public void Init() { m_InventoryPanel.Initialize(); m_CharacterPanel.Initialize(); }