private Maid FindPrevNextMaid(bool next) { List <Maid> list = new List <Maid>(); CharacterMgr val = GameMain.Instance.CharacterMgr; for (int i = 0; i < val.GetMaidCount(); i++) { Maid val2 = val.GetMaid(i); if (val2 != null && val2.body0.isLoadedBody) { list.Add(val2); } } if (list.Count == 0) { return(null); } if (focusChara != null) { int num = list.IndexOf(focusChara); if (num >= 0) { num += (next ? 1 : (-1)); num = (num + list.Count) % list.Count; return(list[num]); } } return(list[0]); }
// Token: 0x06000006 RID: 6 RVA: 0x00002368 File Offset: 0x00000568 public static List <Maid> GetVisibleMaidList() { List <Maid> list = new List <Maid>(); CharacterMgr characterMgr = GameMain.Instance.CharacterMgr; int maidCount = characterMgr.GetMaidCount(); for (int i = 0; i < maidCount; i++) { Maid maid = characterMgr.GetMaid(i); if (maid != null && maid.isActiveAndEnabled && maid.Visible) { list.Add(maid); } } int stockMaidCount = characterMgr.GetStockMaidCount(); for (int j = 0; j < stockMaidCount; j++) { Maid stockMaid = characterMgr.GetStockMaid(j); if (stockMaid != null && stockMaid.isActiveAndEnabled && stockMaid.Visible && !list.Contains(stockMaid)) { list.Add(stockMaid); } } return(list); }
private Maid FindFirstMaid() { CharacterMgr val = GameMain.Instance.CharacterMgr; for (int i = 0; i < val.GetMaidCount(); i++) { Maid val2 = val.GetMaid(i); if (val2 != null && val2.body0.isLoadedBody) { return(val2); } } return(null); }
private static XElement GetMaidListData() { XElement xelement = new XElement("Maids"); CharacterMgr characterMgr = GameMain.Instance.CharacterMgr; int maidCount = characterMgr.GetMaidCount(); for (int i = 0; i < maidCount; i++) { Maid maid = characterMgr.GetMaid(i); bool flag = !maid; if (!flag) { XElement maidData = SceneDataManager.GetMaidData(maid); bool flag2 = maidData == null; if (!flag2) { xelement.Add(maidData); } } } return(xelement); }
private static string LoadAnimation(PhotoMotionData data, Maid maid) { if (!string.IsNullOrEmpty(data.direct_file)) { maid.IKTargetToBone("左手", (Maid)null, "無し", Vector3.zero); maid.IKTargetToBone("右手", (Maid)null, "無し", Vector3.zero); if (!data.is_mod && !data.is_mypose) { maid.body0.LoadAnime(data.direct_file.ToLower(), data.direct_file, false, data.is_loop); return(data.direct_file.ToLower()); } else { byte[] numArray = new byte[0]; try { using (FileStream fileStream = new FileStream(data.direct_file, FileMode.Open, FileAccess.Read)) { numArray = new byte[fileStream.Length]; fileStream.Read(numArray, 0, numArray.Length); } } catch { } if (0 >= numArray.Length) { return(""); } maid.body0.LoadAnime(data.id.ToString(), numArray, false, data.is_loop); return(data.id.ToString()); // Maid.AutoTwist[] autoTwistArray = new Maid.AutoTwist[6] // { // Maid.AutoTwist.ShoulderL, // Maid.AutoTwist.ShoulderR, // Maid.AutoTwist.WristL, // Maid.AutoTwist.WristR, // Maid.AutoTwist.ThighL, // Maid.AutoTwist.ThighR // }; // foreach (Maid.AutoTwist f_eType in autoTwistArray) // maid.SetAutoTwist(f_eType, true); } } else { if (string.IsNullOrEmpty(data.call_script_fil) || string.IsNullOrEmpty(data.call_script_label)) { return(""); } CharacterMgr characterMgr = GameMain.Instance.CharacterMgr; int sloat = 0; for (int nMaidNo = 0; nMaidNo < characterMgr.GetMaidCount(); ++nMaidNo) { if ((UnityEngine.Object)maid == (UnityEngine.Object)characterMgr.GetMaid(nMaidNo)) { sloat = nMaidNo; break; } } GameMain.Instance.ScriptMgr.LoadMotionScript(sloat, false, data.call_script_fil, data.call_script_label, maid.Param.status.guid, true, true); } return(""); }