public void OnServerBossAdded(BossGroup _, CharacterMaster characterMaster)
 {
     if (IsOnVIPSelectionStage)
     {
         // FIXME: Need to kill BossGroup too
         Debug.Log("Killing boss in VIP selection stage");
         //BaseAI baseAI = characterMaster.gameObject.GetComponent<BaseAI>();
         //if (baseAI)
         //{
         //    Destroy(baseAI);
         //}
         characterMaster.DestroyBody();
         Destroy(characterMaster);
     }
 }