public void OnServerBossAdded(BossGroup _, CharacterMaster characterMaster) { if (IsOnVIPSelectionStage) { // FIXME: Need to kill BossGroup too Debug.Log("Killing boss in VIP selection stage"); //BaseAI baseAI = characterMaster.gameObject.GetComponent<BaseAI>(); //if (baseAI) //{ // Destroy(baseAI); //} characterMaster.DestroyBody(); Destroy(characterMaster); } }