示例#1
0
 // Start is called before the first frame update
 void Start()
 {
     animator       = this.GetComponent <Animator>();
     spriteRenderer = this.GetComponent <SpriteRenderer>();
     rb             = this.GetComponent <Rigidbody2D>();
     cg             = this.GetComponent <CharacterGrounding>();
 }
示例#2
0
 private void Awake()
 {
     animator           = GetComponentInChildren <Animator>();
     rigidbody2D        = GetComponent <Rigidbody2D>();
     characterGrounding = GetComponent <CharacterGrounding>();
     audioSource        = GetComponent <AudioSource>();
 }
 private void Awake()
 {
     audioSource        = GetComponent <AudioSource>();
     rigidbody2D        = GetComponent <Rigidbody2D>();
     characterGrounding = GetComponent <CharacterGrounding>();
     playerInputManager = FindObjectOfType <PlayerInputManager>();
 }
 private void Awake()
 {
     _animator           = GetComponent <Animator>();
     _mover              = GetComponent <IMove>();
     _spriteRenderer     = GetComponent <SpriteRenderer>();
     _characterGrounding = GetComponent <CharacterGrounding>();
 }
示例#5
0
    private void Awake()
    {
        moveController = GetComponent <PlayerMovement>();
        animator       = GetComponent <Animator>();
        sprite         = GetComponent <SpriteRenderer>();

        characterGrounding             = GetComponent <CharacterGrounding>();
        characterGrounding.OnAirborne += HandleAirborne;
        characterGrounding.OnLand     += HandleLand;
    }
示例#6
0
 private void Awake()
 {
     _rigidBody2D        = GetComponent <Rigidbody2D>();
     _characterGrounding = GetComponent <CharacterGrounding>();
     _spriteRenderer     = GetComponent <SpriteRenderer>();
 }
示例#7
0
 private void Awake()
 {
     characterGrounding         = GetComponent <CharacterGrounding>();
     characterGrounding.OnLand += HandleLand;
 }
 private void Awake()
 {
     rb2D = GetComponent <Rigidbody2D>();
     characterGrounding = GetComponent <CharacterGrounding>();
 }
示例#9
0
 private void Awake()
 {
     _rigidbody2D        = GetComponent <Rigidbody2D>();
     _characterGrounding = GetComponent <CharacterGrounding>();
     _runLoopAudio       = GetComponentInChildren <RunLoopAudio>();
 }