// Start is called before the first frame update void Start() { animator = this.GetComponent <Animator>(); spriteRenderer = this.GetComponent <SpriteRenderer>(); rb = this.GetComponent <Rigidbody2D>(); cg = this.GetComponent <CharacterGrounding>(); }
private void Awake() { animator = GetComponentInChildren <Animator>(); rigidbody2D = GetComponent <Rigidbody2D>(); characterGrounding = GetComponent <CharacterGrounding>(); audioSource = GetComponent <AudioSource>(); }
private void Awake() { audioSource = GetComponent <AudioSource>(); rigidbody2D = GetComponent <Rigidbody2D>(); characterGrounding = GetComponent <CharacterGrounding>(); playerInputManager = FindObjectOfType <PlayerInputManager>(); }
private void Awake() { _animator = GetComponent <Animator>(); _mover = GetComponent <IMove>(); _spriteRenderer = GetComponent <SpriteRenderer>(); _characterGrounding = GetComponent <CharacterGrounding>(); }
private void Awake() { moveController = GetComponent <PlayerMovement>(); animator = GetComponent <Animator>(); sprite = GetComponent <SpriteRenderer>(); characterGrounding = GetComponent <CharacterGrounding>(); characterGrounding.OnAirborne += HandleAirborne; characterGrounding.OnLand += HandleLand; }
private void Awake() { _rigidBody2D = GetComponent <Rigidbody2D>(); _characterGrounding = GetComponent <CharacterGrounding>(); _spriteRenderer = GetComponent <SpriteRenderer>(); }
private void Awake() { characterGrounding = GetComponent <CharacterGrounding>(); characterGrounding.OnLand += HandleLand; }
private void Awake() { rb2D = GetComponent <Rigidbody2D>(); characterGrounding = GetComponent <CharacterGrounding>(); }
private void Awake() { _rigidbody2D = GetComponent <Rigidbody2D>(); _characterGrounding = GetComponent <CharacterGrounding>(); _runLoopAudio = GetComponentInChildren <RunLoopAudio>(); }