示例#1
0
 void Start()
 {
     _CI = GetComponent <CharacterInputManage>();
     characterMovement = GetComponent <CharacterMovement>();
     characterFire     = GetComponent <CharacterFire>();
 }
示例#2
0
 protected void Awake()
 {
     characterFire = GetComponentInParent <CharacterFire>();
 }
示例#3
0
 void Start()
 {
     character = FindObjectOfType <PlayerCharacter>();
     bullet    = FindObjectOfType <CharacterFire>();
 }