void Start() { _CI = GetComponent <CharacterInputManage>(); characterMovement = GetComponent <CharacterMovement>(); characterFire = GetComponent <CharacterFire>(); }
protected void Awake() { characterFire = GetComponentInParent <CharacterFire>(); }
void Start() { character = FindObjectOfType <PlayerCharacter>(); bullet = FindObjectOfType <CharacterFire>(); }