public void SendEnemyDeathEvent(CharacterDeathInfo _info) { if (EnemyDeathEvent != null) { EnemyDeathEvent(_info); } }
// Event Sending public void SendPlayerDeathEvent(CharacterDeathInfo _info) { if (PlayerDeathEvent != null) { PlayerDeathEvent(_info); } }
void Lose(CharacterDeathInfo _info) { SceneManager.LoadScene(loseSceneName); }