Exemple #1
0
 public void SendEnemyDeathEvent(CharacterDeathInfo _info)
 {
     if (EnemyDeathEvent != null)
     {
         EnemyDeathEvent(_info);
     }
 }
Exemple #2
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 // Event Sending
 public void SendPlayerDeathEvent(CharacterDeathInfo _info)
 {
     if (PlayerDeathEvent != null)
     {
         PlayerDeathEvent(_info);
     }
 }
Exemple #3
0
 void Lose(CharacterDeathInfo _info)
 {
     SceneManager.LoadScene(loseSceneName);
 }