public SaveData() { Day = 0; Hour = 0; Gold = 0; Victories = 0; isMale = false; gameInitialized = false; GeneralData = new CharacterDataClass(); }
public SaveData(int day, int hour, int gold, int victories, List <int> gangIds, CharacterDataClass data, bool male, bool initialized) { Day = day; Hour = hour; Gold = gold; Victories = victories; GangIds = gangIds; isMale = male; gameInitialized = initialized; GeneralData = data; }
private void SetCharacterValues() { CharacterDataClass inventoryInfo = Inventory.Instance.PlayerData; player = new CharacterData(inventoryInfo.Health, inventoryInfo.Attack, inventoryInfo.Performance, inventoryInfo.Defense, inventoryInfo.Rythm, inventoryInfo.IdleAnimation, inventoryInfo.StatsCurve, inventoryInfo.EquippedMoves, inventoryInfo.EquippedItems); playercurrenthealth = player.Health; enemycurrenthealth = enemy.Health; MaxPlayerhealth = player.Health; MaxEnemyhealth = enemy.Health; RythmList.Instance.SetPlayerMoves(player.EquippedMoves); }