Esempio n. 1
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 public SaveData()
 {
     Day             = 0;
     Hour            = 0;
     Gold            = 0;
     Victories       = 0;
     isMale          = false;
     gameInitialized = false;
     GeneralData     = new CharacterDataClass();
 }
Esempio n. 2
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 public SaveData(int day, int hour, int gold, int victories, List <int> gangIds, CharacterDataClass data, bool male, bool initialized)
 {
     Day             = day;
     Hour            = hour;
     Gold            = gold;
     Victories       = victories;
     GangIds         = gangIds;
     isMale          = male;
     gameInitialized = initialized;
     GeneralData     = data;
 }
Esempio n. 3
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    private void SetCharacterValues()
    {
        CharacterDataClass inventoryInfo = Inventory.Instance.PlayerData;

        player = new CharacterData(inventoryInfo.Health, inventoryInfo.Attack, inventoryInfo.Performance, inventoryInfo.Defense, inventoryInfo.Rythm,
                                   inventoryInfo.IdleAnimation, inventoryInfo.StatsCurve, inventoryInfo.EquippedMoves, inventoryInfo.EquippedItems);
        playercurrenthealth = player.Health;
        enemycurrenthealth  = enemy.Health;
        MaxPlayerhealth     = player.Health;
        MaxEnemyhealth      = enemy.Health;
        RythmList.Instance.SetPlayerMoves(player.EquippedMoves);
    }