// ***Edited from base game*** private static void ChangeStoryStageEquipments(CharacterCreation characterCreation) { if (CSCharCreationOption.CSWithFamily) { characterCreation.ChangeCharactersEquipment(new List <Equipment> { CharacterObject.PlayerCharacter.Equipment, MBObjectManager.Instance.GetObject <Hero>("tutorial_npc_brother").CharacterObject.Equipment }); } else { characterCreation.ChangeCharactersEquipment(new List <Equipment> { CharacterObject.PlayerCharacter.Equipment }); } }