コード例 #1
0
 // ***Edited from base game***
 private static void ChangeStoryStageEquipments(CharacterCreation characterCreation)
 {
     if (CSCharCreationOption.CSWithFamily)
     {
         characterCreation.ChangeCharactersEquipment(new List <Equipment>
           {
               CharacterObject.PlayerCharacter.Equipment,
               MBObjectManager.Instance.GetObject <Hero>("tutorial_npc_brother").CharacterObject.Equipment
           });
     }
     else
     {
         characterCreation.ChangeCharactersEquipment(new List <Equipment>
           {
               CharacterObject.PlayerCharacter.Equipment
           });
     }
 }