void Awake() { player = GameObject.FindGameObjectWithTag("Player"); script = player.GetComponent <CharacterController2>(); sonido = GetComponent <AudioSource>(); sonido.Play(); }
// Start is called before the first frame update void Start() { CharacterScript1 = Character1.GetComponent <CharacterController1>(); CharacterScript2 = Character2.GetComponent <CharacterController2>(); CharacterScript3 = Character3.GetComponent <CharacterController3>(); CharacterScript4 = Character4.GetComponent <CharacterController4>(); }
// Update is called once per frame void Update() { CharacterController2 charac = GetComponent <CharacterController2>(); if ((Input.GetButtonDown("Fire2")) && (charac.alive == true)) { Shoot(); } }
void Awake() { script = GetComponent <CharacterController2>(); tiempoCargando = script.tiempoCargando; minCarga = script.minTiempoCargando; maxCarga = script.maxCarga; EscalarCarga(); }
void Start() { // var Character = GameObject.Find("Character"); // var Character2 = GameObject.Find("Character2"); // var Character3 = GameObject.Find("Character3"); // var Character4 = GameObject.Find("Character4"); TouchingObjects = new List <GameObject>(); CharacterScript1 = Character1.GetComponent <CharacterController1>(); CharacterScript2 = Character2.GetComponent <CharacterController2>(); CharacterScript3 = Character3.GetComponent <CharacterController3>(); CharacterScript4 = Character4.GetComponent <CharacterController4>(); respawns = GameObject.FindGameObjectsWithTag("RespawnPoint"); }
void Start() { ColliderBalloon = Balloon.GetComponent <ColliderBalloon>(); EndGame.GetComponent <Text>().enabled = false; CharacterScript1 = Character1.GetComponent <CharacterController1>(); CharacterScript2 = Character2.GetComponent <CharacterController2>(); CharacterScript3 = Character3.GetComponent <CharacterController3>(); CharacterScript4 = Character4.GetComponent <CharacterController4>(); CharacterScript1.movespeed = 0; CharacterScript2.movespeed = 0; CharacterScript3.movespeed = 0; CharacterScript4.movespeed = 0; CharacterScript1.canShoot = false; CharacterScript2.canShoot = false; CharacterScript3.canShoot = false; CharacterScript4.canShoot = false; if (MenuStart.J2Ready == true) { J2Score.gameObject.SetActive(true); } else { J2Score.gameObject.SetActive(false); } if (MenuStart.J3Ready == true) { J3Score.gameObject.SetActive(true); } else { J3Score.gameObject.SetActive(false); } if (MenuStart.J4Ready == true) { J4Score.gameObject.SetActive(true); } else { J4Score.gameObject.SetActive(false); } }
void OnTriggerEnter2D(Collider2D hitInfo) { Destroy(gameObject); GameObject impactClone = Instantiate(impactEffect, transform.position, transform.rotation); Destroy(impactClone, 1); CharacterController charac = hitInfo.GetComponent <CharacterController>(); CharacterController2 charac2 = hitInfo.GetComponent <CharacterController2>(); if (charac != null) { charac.TakeDamage(damage); } if (charac2 != null) { charac2.TakeDamage(damage); } }
void Start() { // Se saca el script cuyas variables se necesitan para las transiciones de las animaciones script = GetComponent <CharacterController2>(); velocity = Vector3.zero; aire = false; planear = false; dobleSalto = false; chargeCloud = GameObject.Find("ChargingCannon").GetComponent <ParticleSystem>(); chargeCloud.Stop(); // Se localizan las diversas partes del cuerpo y se obtiene su Animator para poder animarlas animTronco = GetComponentInChildren <Animator>(); animBrazoDer = GameObject.FindWithTag("BrazoDer").GetComponent <Animator>(); animBrazoIzq = GameObject.FindWithTag("BrazoIzq").GetComponent <Animator>(); animPiernaIzq = GameObject.FindWithTag("PiernaIzq").GetComponent <Animator>(); animPiernaDer = GameObject.FindWithTag("PiernaDer").GetComponent <Animator>(); animCola = GameObject.Find("Cola").GetComponent <Animator>(); }
//CharacterController2 characterController2; private void Awake() { cc = GetComponent <CharacterController1>(); characterController2 = GetComponent <CharacterController2>(); }
// Use this for initialization void Awake() { instance = this; }
void Awake() { script = GetComponent <CharacterController2>(); sonido = GetComponent <AudioSource>(); sonido.Play(); }
void Awake() { rigid = GetComponent <Rigidbody>(); comp = GetComponent <CharacterController2>(); }