Example #1
0
 void Awake()
 {
     player = GameObject.FindGameObjectWithTag("Player");
     script = player.GetComponent <CharacterController2>();
     sonido = GetComponent <AudioSource>();
     sonido.Play();
 }
Example #2
0
 // Start is called before the first frame update
 void Start()
 {
     CharacterScript1 = Character1.GetComponent <CharacterController1>();
     CharacterScript2 = Character2.GetComponent <CharacterController2>();
     CharacterScript3 = Character3.GetComponent <CharacterController3>();
     CharacterScript4 = Character4.GetComponent <CharacterController4>();
 }
Example #3
0
    // Update is called once per frame
    void Update()
    {
        CharacterController2 charac = GetComponent <CharacterController2>();

        if ((Input.GetButtonDown("Fire2")) && (charac.alive == true))
        {
            Shoot();
        }
    }
Example #4
0
    void Awake()
    {
        script         = GetComponent <CharacterController2>();
        tiempoCargando = script.tiempoCargando;
        minCarga       = script.minTiempoCargando;
        maxCarga       = script.maxCarga;

        EscalarCarga();
    }
Example #5
0
    void Start()
    {
        // var Character = GameObject.Find("Character");
        // var Character2 = GameObject.Find("Character2");
        // var Character3 = GameObject.Find("Character3");
        // var Character4 = GameObject.Find("Character4");

        TouchingObjects  = new List <GameObject>();
        CharacterScript1 = Character1.GetComponent <CharacterController1>();
        CharacterScript2 = Character2.GetComponent <CharacterController2>();
        CharacterScript3 = Character3.GetComponent <CharacterController3>();
        CharacterScript4 = Character4.GetComponent <CharacterController4>();
        respawns         = GameObject.FindGameObjectsWithTag("RespawnPoint");
    }
Example #6
0
    void Start()
    {
        ColliderBalloon = Balloon.GetComponent <ColliderBalloon>();
        EndGame.GetComponent <Text>().enabled = false;
        CharacterScript1 = Character1.GetComponent <CharacterController1>();
        CharacterScript2 = Character2.GetComponent <CharacterController2>();
        CharacterScript3 = Character3.GetComponent <CharacterController3>();
        CharacterScript4 = Character4.GetComponent <CharacterController4>();

        CharacterScript1.movespeed = 0;
        CharacterScript2.movespeed = 0;
        CharacterScript3.movespeed = 0;
        CharacterScript4.movespeed = 0;
        CharacterScript1.canShoot  = false;
        CharacterScript2.canShoot  = false;
        CharacterScript3.canShoot  = false;
        CharacterScript4.canShoot  = false;



        if (MenuStart.J2Ready == true)
        {
            J2Score.gameObject.SetActive(true);
        }
        else
        {
            J2Score.gameObject.SetActive(false);
        }
        if (MenuStart.J3Ready == true)
        {
            J3Score.gameObject.SetActive(true);
        }
        else
        {
            J3Score.gameObject.SetActive(false);
        }
        if (MenuStart.J4Ready == true)
        {
            J4Score.gameObject.SetActive(true);
        }
        else
        {
            J4Score.gameObject.SetActive(false);
        }
    }
Example #7
0
    void OnTriggerEnter2D(Collider2D hitInfo)
    {
        Destroy(gameObject);
        GameObject impactClone = Instantiate(impactEffect, transform.position, transform.rotation);

        Destroy(impactClone, 1);
        CharacterController  charac  = hitInfo.GetComponent <CharacterController>();
        CharacterController2 charac2 = hitInfo.GetComponent <CharacterController2>();

        if (charac != null)
        {
            charac.TakeDamage(damage);
        }
        if (charac2 != null)
        {
            charac2.TakeDamage(damage);
        }
    }
Example #8
0
    void Start()
    {
        // Se saca el script cuyas variables se necesitan para las transiciones de las animaciones
        script     = GetComponent <CharacterController2>();
        velocity   = Vector3.zero;
        aire       = false;
        planear    = false;
        dobleSalto = false;

        chargeCloud = GameObject.Find("ChargingCannon").GetComponent <ParticleSystem>();
        chargeCloud.Stop();

        // Se localizan las diversas partes del cuerpo y se obtiene su Animator para poder animarlas
        animTronco    = GetComponentInChildren <Animator>();
        animBrazoDer  = GameObject.FindWithTag("BrazoDer").GetComponent <Animator>();
        animBrazoIzq  = GameObject.FindWithTag("BrazoIzq").GetComponent <Animator>();
        animPiernaIzq = GameObject.FindWithTag("PiernaIzq").GetComponent <Animator>();
        animPiernaDer = GameObject.FindWithTag("PiernaDer").GetComponent <Animator>();
        animCola      = GameObject.Find("Cola").GetComponent <Animator>();
    }
Example #9
0
 //CharacterController2 characterController2;
 private void Awake()
 {
     cc = GetComponent <CharacterController1>();
     characterController2 = GetComponent <CharacterController2>();
 }
Example #10
0
 // Use this for initialization
 void Awake()
 {
     instance = this;
 }
 void Awake()
 {
     script = GetComponent <CharacterController2>();
     sonido = GetComponent <AudioSource>();
     sonido.Play();
 }
Example #12
0
 void Awake()
 {
     rigid = GetComponent <Rigidbody>();
     comp  = GetComponent <CharacterController2>();
 }