public void AddNodeToStory(string characterName, string storyLineId, string introductoryText, string[] playerResponses, string[] characterResponses, Event[] eventsToPublishOnReaching = null) { ServerResponse response = CharacterController.AddNodeToStory(characterName, storyLineId, introductoryText, playerResponses, characterResponses, eventsToPublishOnReaching); if (!response.error) { Debug.Log($"Success: New StoryLine"); } else { Debug.Log("Failed"); } }