public override void CastEffect(CharacterComponentData charCompData) { base.CastEffect(charCompData); Lunge(); }
public void RegisterCharacterComponentsWithInvokable(CharacterComponentData charComponentData) { componentData = charComponentData; }
public virtual void CastEffect(CharacterComponentData importComponentData) { componentData = importComponentData; PlayCastSound(); }
public virtual void PerformBehaviour(CharacterComponentData compData) { }
public override void CastEffect(CharacterComponentData importComponentData) { base.CastEffect(importComponentData); LaunchRangedProjectile(); }
public override void CastEffect(CharacterComponentData charCompData) { base.CastEffect(charCompData); DestroyInvokable(); }
public override void CastEffect(CharacterComponentData charData) { }
public override void CastEffect(CharacterComponentData charCompData) { base.CastEffect(charCompData); print("Swinging effect cast"); TriggerSwingingAnimation(); }
public override void CastEffect(CharacterComponentData charCompData) { base.CastEffect(charCompData); LaunchMeleeProjectile(); }
public override void CastEffect(CharacterComponentData charCompData) { base.CastEffect(charCompData); RestoreHeart(); }
public override void CastEffect(CharacterComponentData charCompData) { base.CastEffect(charCompData); CircleStamp(); }
public override void CastEffect(CharacterComponentData importComponentData) { base.CastEffect(importComponentData); SpawnObject(); }