public override void CastEffect(CharacterComponentData charCompData)
 {
     base.CastEffect(charCompData);
     Lunge();
 }
예제 #2
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 public void RegisterCharacterComponentsWithInvokable(CharacterComponentData charComponentData)
 {
     componentData = charComponentData;
 }
예제 #3
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    public virtual void CastEffect(CharacterComponentData importComponentData)
    {
        componentData = importComponentData;

        PlayCastSound();
    }
예제 #4
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 public virtual void PerformBehaviour(CharacterComponentData compData)
 {
 }
 public override void CastEffect(CharacterComponentData importComponentData)
 {
     base.CastEffect(importComponentData);
     LaunchRangedProjectile();
 }
 public override void CastEffect(CharacterComponentData charCompData)
 {
     base.CastEffect(charCompData);
     DestroyInvokable();
 }
 public override void CastEffect(CharacterComponentData charData)
 {
 }
예제 #8
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 public override void CastEffect(CharacterComponentData charCompData)
 {
     base.CastEffect(charCompData);
     print("Swinging effect cast");
     TriggerSwingingAnimation();
 }
 public override void CastEffect(CharacterComponentData charCompData)
 {
     base.CastEffect(charCompData);
     LaunchMeleeProjectile();
 }
 public override void CastEffect(CharacterComponentData charCompData)
 {
     base.CastEffect(charCompData);
     RestoreHeart();
 }
 public override void CastEffect(CharacterComponentData charCompData)
 {
     base.CastEffect(charCompData);
     CircleStamp();
 }
 public override void CastEffect(CharacterComponentData importComponentData)
 {
     base.CastEffect(importComponentData);
     SpawnObject();
 }