void HandleBack() { if (Input.GetButtonDown("Back_P" + playerNumber)) { switch (_state) { case State.READY: _state = State.SELECTING; newPlayerController.RemoveSelection(); gameObject.GetComponent <Blink>().StopBlink(); break; case State.SELECTING: _state = State.ADD; CharacterCollection.DeselectCharacter(playerNumber); newPlayerController.RemoveCharacter(); auxText.text = ""; gameObject.GetComponent <Blink>().StartBlink(); break; } PlaySound(backSound); } }