public void RemovePlayerFromTheGame(string connectionId) { logService.Log($"Tring to remove player with connection id from the server {connectionId}"); var playerData = PlayerCollection.FindByConnectionId(connectionId); if (playerData == null) { logService.Log($"Wasn't able to find any player with connection id {connectionId}"); return; } PlayerCollection.RemovePlayer(playerData.PlayerName); CharacterCollection.RemovePlayerCharacters(playerData.PlayerName); }