public void DoWithdrawingWeaponAndSheath() { if (Input.GetKeyUp(KeyCode.T)) { if (playerAnimator.IsCovered()) { playerAnimator.DrawWeapon(); } else { playerAnimator.SheathWeapon(); } } }
public void DoWithdrawingWeaponAndSheath() { if (Input.GetKeyUp(KeyCode.T)) { if (playerAnimator.IsCovered()) { playerAnimator.DrawWeapon(); } else { playerAnimator.SheathWeapon(); } } }