Example #1
0
 public void DoWithdrawingWeaponAndSheath()
 {
     if (Input.GetKeyUp(KeyCode.T))
     {
         if (playerAnimator.IsCovered())
         {
             playerAnimator.DrawWeapon();
         }
         else
         {
             playerAnimator.SheathWeapon();
         }
     }
 }