示例#1
0
        private IEnumerator AttackCharacterRoutine(float AttackDamage)
        {
            Camera.main.gameObject.GetComponent <FollowCamera>().enabled = false;
            Character2D AttackingCharacter      = SelectedCharacter;
            Character2D HitCharacter            = GetNextCharacter();
            float       AttackingCharacterSpeed = AttackingCharacter.MaxSpeed;

            AttackingCharacter.MaxSpeed = 4;
            SetButtonsInteractable(false);
            MinionControl2D Minion   = SelectedCharacter.GetComponent <MinionControl2D>();
            bool            IsMinion = Minion != null;

            if (Minion == null)
            {
                Minion = SelectedCharacter.gameObject.AddComponent <MinionControl2D>();
            }
            // Distance should depend on move
            yield return(StartCoroutine(Minion.WalkToTarget(HitCharacter.transform.transform, 0.05f)));

            // Attack animation if melee
            if (CombatHitSound)
            {
                MySource.pitch = Random.Range(0.85f, 1.15f);
                MySource.PlayOneShot(CombatHitSound);
            }
            yield return(new WaitForSeconds(0.5f));

            // walk back to spawner
            HitCharacter.GetHit(SelectedCharacter, (int)AttackDamage);
            CreateHealthPopup(HitCharacter.transform.position, AttackDamage);

            Vector3 HitCharacterPosition = HitCharacter.transform.position;

            if (HitCharacter.Health <= 0)
            {
                Debug.Log(SelectedCharacter.name + " has defeated " + HitCharacter.name);
                // Death animation here
                yield return(new WaitForSeconds(0.5f));

                Destroy(HitCharacter.gameObject);
            }

            yield return(StartCoroutine(Minion.WalkToTarget(Spawners[SelectedCharacterIndex].transform, 0f)));

            AttackingCharacter.FaceDirection((HitCharacterPosition - AttackingCharacter.transform.position).normalized);
            if (!IsMinion)
            {
                Destroy(Minion);
            }
            AttackingCharacter.MaxSpeed = AttackingCharacterSpeed;

            if (HitCharacter.Health <= 0)
            {
                // Victory dance here
                yield return(new WaitForSeconds(2.5f));

                // Game Over
                ExitCombat();
            }
            else
            {
                SelectNextMonster();
                AttackingCharacterLabel.text = SelectedCharacter.name;
                if (AttackingCharacterLabel.text.Contains("(Clone)"))
                {
                    AttackingCharacterLabel.text = AttackingCharacterLabel.text.Substring(0, AttackingCharacterLabel.text.IndexOf("(Clone)"));
                }
                if (SelectedCharacter == PlayerCharacter)
                {
                    SetButtonsInteractable(true);
                }
                else
                {
                    yield return(new WaitForSeconds(Random.Range(0.5f, 1.5f)));

                    // now damage the player
                    DoAction(Random.Range(0, 4));
                }
            }
            Camera.main.gameObject.GetComponent <FollowCamera>().enabled = true;
        }