public void ShowCharacterStats(Character selectedCharacter) { inspectedCharacterName.text = selectedCharacter.Name; StatType[] statTypes = (StatType[]) System.Enum.GetValues(typeof(StatType)); int value; int modifier; for (int i = 0; i < statTypes.Length; i++) { value = selectedCharacter.GetBaseStat(statTypes[i]); modifier = selectedCharacter.GetStatModifier(statTypes[i]); stats[statTypes[i]].SetValueAndModifier(value+modifier, modifier); } expMeter.UpdateMeter(75, 200, 0f); hpMeter.UpdateMeter(23, 52, 0f); // inspectedCharacterData = selecetdCharacter; // inspectedCharacterName.text = selecetdCharacter.name; // inspectedCharacterJobLevel.text = "Level "+selecetdCharacter.level+" "+selecetdCharacter.job; }