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C# (CSharp) Character.DamagedBy示例
编程语言:
C# (CSharp)
类/类型:
Character
方法/功能:
DamagedBy
hotexamples.com的示例:
1
C# (CSharp) Character.DamagedBy - 已找到1个示例
。这些是从开源项目中提取的最受好评的
Character.DamagedBy
来自程序包 unity-unet-authoritative-networking现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
ActionBarAdd(9)
Activate(7)
Action(4)
BoundingBox(3)
IsWearingHeavyArmor(3)
GetSkillCastTime(3)
ActivateAllTaxiNodes(3)
InAttackRange(2)
Act(2)
ActIdle(2)
ActivateAbility(2)
GetContent(2)
AbandonJob(2)
Ability1(2)
GetIcon(2)
GetSkillCastTimeMax(2)
GetEquippedItem(2)
CollidesWithObject(2)
GetFootPosition(2)
GetSubAttributes(1)
GetValidScript(1)
GetStatModifier(1)
GetUsablePowers(1)
APEnoughForAttack(1)
GetReachableCells(1)
GetPosName(1)
GetMovePoints(1)
GetMoneyStealBonus(1)
GetIndexOfAudio(1)
GetHighestAchievementInSeries(1)
GetEmotionalStateValue(1)
GetDebugIdString(1)
GetCurrentSpeed(1)
GetCharacterActions(1)
GetItemStealBonus(1)
IncreaseDamage(1)
GetWeight(1)
MoveEast(1)
PlayState(1)
PlayAnnouncer(1)
Personality(1)
OnKilledEnemy(1)
OnDodge(1)
ObjectVisibleFromHeadbone(1)
MultiplyMovespeed(1)
MoveWest(1)
MoveSouth(1)
MoveNorth(1)
LoadDetail(1)
HeavyHitStun(1)
常用方法
ActionBarAdd (9)
Activate (7)
Action (4)
BoundingBox (3)
IsWearingHeavyArmor (3)
GetSkillCastTime (3)
ActivateAllTaxiNodes (3)
InAttackRange (2)
Act (2)
ActIdle (2)
常用方法
ActivateAbility (2)
GetContent (2)
AbandonJob (2)
Ability1 (2)
GetIcon (2)
GetSkillCastTimeMax (2)
GetEquippedItem (2)
CollidesWithObject (2)
GetFootPosition (2)
GetSubAttributes (1)
GetValidScript (1)
GetStatModifier (1)
GetUsablePowers (1)
APEnoughForAttack (1)
GetReachableCells (1)
GetPosName (1)
GetMovePoints (1)
GetMoneyStealBonus (1)
GetIndexOfAudio (1)
GetHighestAchievementInSeries (1)
常用方法
GetValidScript (1)
GetStatModifier (1)
GetUsablePowers (1)
APEnoughForAttack (1)
GetReachableCells (1)
GetPosName (1)
GetMovePoints (1)
GetMoneyStealBonus (1)
GetIndexOfAudio (1)
GetHighestAchievementInSeries (1)
GetEmotionalStateValue (1)
GetDebugIdString (1)
GetCurrentSpeed (1)
GetCharacterActions (1)
GetItemStealBonus (1)
IncreaseDamage (1)
GetWeight (1)
MoveEast (1)
PlayState (1)
PlayAnnouncer (1)
Personality (1)
OnKilledEnemy (1)
OnDodge (1)
ObjectVisibleFromHeadbone (1)
MultiplyMovespeed (1)
MoveWest (1)
MoveSouth (1)
MoveNorth (1)
LoadDetail (1)
HeavyHitStun (1)
常用方法
GetEmotionalStateValue (1)
GetDebugIdString (1)
GetCurrentSpeed (1)
GetCharacterActions (1)
GetItemStealBonus (1)
IncreaseDamage (1)
GetWeight (1)
MoveEast (1)
PlayState (1)
PlayAnnouncer (1)
Personality (1)
OnKilledEnemy (1)
OnDodge (1)
ObjectVisibleFromHeadbone (1)
MultiplyMovespeed (1)
MoveWest (1)
MoveSouth (1)
MoveNorth (1)
LoadDetail (1)
HeavyHitStun (1)
IsInAir (1)
IsCharacterGetHot (1)
IsCharacterGetDot (1)
IsBlockSkills (1)
IsBlockItems (1)
IsBlockEscape (1)
IsBlockDefend (1)
IsBlockAttack (1)
IncreaseDefence (1)
GetAttributeRank (1)
GetBoundingRectangle (1)
DamagedBy (1)
FinishedMove (1)
AbortAttack (1)
ActionOne (1)
ActHit (1)
AcquireAsTargetBy (1)
AcceptMaterials (1)
Accept (1)
Accelerate_Y (1)
Character Class Documentation
示例#1
0
显示文件
文件:
Character.cs
项目:
muit/LudumDare33
public void Hit(Character victim) { victim.DamagedBy(this, Random.Range(minDamage, maxDamage)); }