private void CharacterApi_CharacterReloaded(object dummy, CharaReloadEventArgs e) { if (e.ReloadedCharacter != null && e.ReloadedCharacter.chaFile != null && CurrentCardLoadTranslationMode != CardLoadTranslationMode.Disabled) { e.ReloadedCharacter.StartMonitoredCoroutine( CardNameManager.TranslateCardNames(e.ReloadedCharacter.chaFile)); } }
private static void CharacterApi_CharacterReloaded(object sender, CharaReloadEventArgs e) { e?.ReloadedCharacter.SafeProcObject(UpdateTreeForChar); }
private static void CharacterApi_CharacterReloaded(object sender, CharaReloadEventArgs e) { SfwBoneEffect.Apply(e.ReloadedCharacter); }
private static void MakerCharacterReloaded(object sender, CharaReloadEventArgs e) { e?.ReloadedCharacter.SafeProcObject(UpdateUIForChara); }