public void SetBoneIndices(Vector4i value, int channel = 0) { boneIndicesChannels.SetLast(value, channel); }
public void SetBoneWeights(Vector4f value, int channel = 0) { boneWeightsChannels.SetLast(value, channel); }
public void SetTexel(Vector2f value, int channel = 0) { texelChannels.SetLast((BVector2)value, channel); }