// Use this for initialization void Start() { controllable = true; inventory = GetComponent <Inventory>(); navAgent = GetComponent <NavMeshAgent>(); MouseStuff = GetComponent <ChangeMouse>(); selectedItem = GameObject.Find("SelectedItem").GetComponent <UIItem>(); }
private void OcultarGraficos() { foreach (var p in _objectsToDeactivate) { p.SetActive(false); ChangeMouse ms = p.GetComponent <ChangeMouse>(); if (p != null) { ms.OnMouseExit(); } } }