示例#1
0
    public override void Shoot()
    {
        if (Clip.IsEmpty)
        {
            StartCoroutine(Clip.Reload());
        }

        if (!Chamber.IsFiring &&
            !Clip.IsEmpty &&
            !Clip.IsReloading)
        {
            StartCoroutine(Chamber.Shoot(Clip));
            CreateBullet();
        }
    }
示例#2
0
    public virtual void Shoot()
    {
        if (Clip.IsEmpty)
        {
            PlayReloadSound();
            StartCoroutine(Clip.Reload());
        }

        if (!Chamber.IsFiring &&
            !Clip.IsEmpty &&
            !Clip.IsReloading)
        {
            StartCoroutine(Chamber.Shoot(Clip));
            CreateBullet();
            PlayShootSound();
        }
    }