public static void CreateChamber(int col, int row) { if (grid.ContainsKey(HexaCell.GetIndex(col, row))) { return; } HexaCell cell = new HexaCell(col, row); Chamber.Create(cell, Instance.hexaPrefab, Instance.transform); grid.Add(cell.Index, cell); }
public static void CreateChamber(int col, int row) { if (grid.ContainsKey(HexaCell.GetIndex(col, row))) { return; } HexaCell cell = new HexaCell(col, row); Chamber.Create(cell, Instance.hexaPrefab, Instance.transform); grid.Add(cell.Index, cell); }