//activated the barrel trap collider public static void Activated(GameObject currentObject) { b_Collider = currentObject.GetComponent <Collider> (); b_Collider.enabled = true; CastleHealth.DealDamage(5f); activated = true; }
void doDamage() { if (dead != true && isEnded == true) { Levels.Play(); CastleHealth.DealDamage(damage); } }