Beispiel #1
0
 //activated the barrel trap collider
 public static void Activated(GameObject currentObject)
 {
     b_Collider         = currentObject.GetComponent <Collider> ();
     b_Collider.enabled = true;
     CastleHealth.DealDamage(5f);
     activated = true;
 }
Beispiel #2
0
 void doDamage()
 {
     if (dead != true && isEnded == true)
     {
         Levels.Play();
         CastleHealth.DealDamage(damage);
     }
 }