public void PlaceCastle(int[,] map, int[,] canWalk) { castle.FlipCanWalk(canWalk); map[RegionCenter.x, RegionCenter.y] = castle.GetSpriteID(); }
public void PlaceCastle(int[,] map, int[,] canWalk) { castle.FlipCanWalk(canWalk); map[RegionCenter.x, RegionCenter.y] = castle.GetSpriteID(); }