protected override void Install(Castle.Windsor.IWindsorContainer container) { container.Register(Classes.FromThisAssembly() .BasedOn(typeof (Task)) .WithService.Self() .LifestyleTransient()); }
/// <inheritdoc /> public bool CanResolve(CreationContext context, ISubDependencyResolver contextHandlerResolver, Castle.Core.ComponentModel model, DependencyModel dependency) { if (dependency.TargetType == null) { return false; } Type genericArgument = null; if ((dependency.TargetType.IsGenericType) && (dependency.TargetType.GetGenericTypeDefinition() == typeof(IEnumerable<>))) { genericArgument = dependency.TargetType.GetGenericArguments()[0]; } else { dependency.TargetType.GetInterfaces().Any(implemented => (implemented.IsGenericType) && (implemented.GetGenericTypeDefinition() == typeof(IEnumerable<>)) && ((genericArgument = implemented.GetGenericArguments()[0]) != null)); } if ((genericArgument == null) || (!_kernel.HasComponent(genericArgument))) { return false; } return true; }
// Use this for initialization void Start() { direction = Random.Range(0,2); droppedBomb = true; enemy = this.GetComponent<Rigidbody2D>(); enemyPosition = enemy.transform.position; animations = this.GetComponent<Animator>(); healthdecrease = GameObject.FindGameObjectWithTag("Castle").GetComponent<Castle>(); rightToLeft = new Vector3(1,1,1); leftToRight = new Vector3(-1,1,1); doNotMove = false; this.GetComponent<AudioSource>().clip = myclip; if (direction == 0) { tempVar = new Vector3 (9f, 0f, 0f); enemy.transform.position = tempVar; } else { tempVar = new Vector3 (9f, 0f, 0f); enemy.transform.position = -tempVar; } }
public void Init(IKernel kernel, Castle.Core.Configuration.IConfiguration facilityConfig) { InterceptorFactory.Create = new InterceptorFactory.CreateInterceptor(delegate() { return new AuditInterceptor(kernel); }); }
private static void Kernel_ComponentRegistered(string key, Castle.MicroKernel.IHandler handler) { if (typeof(IApplicationService).IsAssignableFrom(handler.ComponentModel.Implementation)) { handler.ComponentModel.Interceptors.Add(new InterceptorReference(typeof(ValidationInterceptor))); } }
public void Init(IKernel kernel, Castle.Core.Configuration.IConfiguration facilityConfig) { Assert.IsNotNull(kernel); Assert.IsNotNull(facilityConfig); Initialized = true; }
public void Install(Castle.Windsor.IWindsorContainer container, Castle.MicroKernel.SubSystems.Configuration.IConfigurationStore store) { container.Register( Component.For<IApplicationIssueUnitOfWork>() .ImplementedBy<ApplicationIssueUnitOfWork>() .LifestyleTransient()); }
public void Install(Castle.Windsor.IWindsorContainer container, Castle.MicroKernel.SubSystems.Configuration.IConfigurationStore store) { container.Register( Component.For<IPolicyViolationHandler>() .LifeStyle.Transient); container.ResolveAll<IPolicyViolationHandler>(); }
public void Install(Castle.Windsor.IWindsorContainer container, Castle.MicroKernel.SubSystems.Configuration.IConfigurationStore store) { xrc.XrcWindsor.InstallExtension(container, System.Reflection.Assembly.Load("xrc.MVC4")); xrc.XrcWindsor.InstallExtension(container, System.Reflection.Assembly.Load("xrc.FileSystemPages")); xrc.XrcWindsor.InstallExtension(container, System.Reflection.Assembly.Load("xrc.Markdown")); xrc.XrcWindsor.InstallExtension(container, System.Reflection.Assembly.Load("DemoWebSite.Lib")); }
public CreatePositionData(List<PiecePosition> pieces, Players player_to_move, Castle white_castling_options, Castle black_castling_options, int? capture_en_passant_column, ushort fullmove_number, ushort halfmove_clock) { if (pieces == null) { throw new ArgumentNullException(); } if (capture_en_passant_column.HasValue && (capture_en_passant_column < Chessboard.COLUMN_MIN || capture_en_passant_column > Chessboard.COLUMN_MAX)) { throw new ArgumentOutOfRangeException(); } m_pieces = pieces; m_player_to_move = player_to_move; m_white_castling_options = white_castling_options; m_black_castling_options = black_castling_options; m_capture_en_passant_column = capture_en_passant_column; m_fullmove_number = fullmove_number; m_halfmove_clock = halfmove_clock; }
public EnemyAttribute(Enemy enemyActor, ContentManager content, Castle castle) : base(content) { randomNumberGenerator = new Random(); this.mEnemyActor = enemyActor; this.mCastle = castle; }
public void NotifyBlogRemoved(Castle.Applications.MindDump.Model.Blog blog) { foreach(IMindDumpEventSubscriber subs in _subscribers) { subs.OnBlogRemoved(blog); } }
public void Install(Castle.Windsor.IWindsorContainer container, Castle.MicroKernel.SubSystems.Configuration.IConfigurationStore store) { container.Register(AllTypes.FromThisAssembly() .Where(Component.IsInSameNamespaceAs<ICurrentSiteAccesor>()) .WithService.DefaultInterface() .Configure(c => c.LifeStyle.Transient)); }
public InvocationComposite(IMethodInterceptor[] interceptors, Castle.Core.Interceptor.IInvocation innerInvocation, object[] arguments) { _interceptors = interceptors; _innerInvocation = innerInvocation; _arguments = arguments; }
public void Install(Castle.Windsor.IWindsorContainer container, Castle.MicroKernel.SubSystems.Configuration.IConfigurationStore store) { container.Register( Classes.FromThisAssembly() .BasedOn(typeof(System.Web.Mvc.ControllerBase)) .LifestyleTransient()); }
public void Execute(Castle.Windsor.IWindsorContainer container) { ////Bind default binder to Choice extended default model binder. By this extension, model binder now ////supports property binder extension, instead of in parameter of action of controller. ModelBinders.Binders.DefaultBinder = new ExtendedDefaultModelBinder(); ModelBinders.Binders.Add(typeof(TypedObject), new TypedObjectBinder()); }
public void Install(IWindsorContainer container, Castle.MicroKernel.IConfigurationStore store) { container .Register(Component.For<IPostService>() .ImplementedBy<PostService>()) .Register(Component.For<IMailService>() .ImplementedBy<MailService>()) .Register(Component.For<IFriendlyUrlGenerator>() .ImplementedBy<FriendlyUrlGenerator>()) .Register(AllTypes.Of(typeof (IValidatorBase<>)) .FromAssemblyNamed("BlogSharp.Model") .WithService.FromInterface(typeof (IValidatorBase<>)) .Configure(x => x.LifeStyle.Transient)) .AddFacility<ControllerRegisterFacility>() .Register(AllTypes.Of<IController>() .FromAssemblyNamed("BlogSharp.Web").Configure(x => x.LifeStyle.Transient)) .Register(Component.For<IExtendedControllerFactory>() .ImplementedBy<WindsorControllerFactory>()) .Register(AllTypes.Of<IStartupInstaller>() .FromAssemblyNamed("BlogSharp.Core.Impl") .WithService.FirstInterface()) .Register(AllTypes.Of<IHttpModule>() .FromAssemblyNamed("BlogSharp.Core.Impl")) .Register(Component.For<BlogContextProvider>() .ImplementedBy<WebBlogContextProvider>()); }
public void Install(Castle.Windsor.IWindsorContainer container, Castle.MicroKernel.SubSystems.Configuration.IConfigurationStore store) { container.Register(Component.For<LastTasksByUserPresenter>() .Named("InnerLastTasksByUserPresenter") .LifeStyle.Transient); container.Register(Component.For<ILastTasksByUserPresenter>() .ImplementedBy<LastTasksByUserPresenterWithScope>() .ServiceOverrides(ServiceOverride.ForKey<ILastTasksByUserPresenter>().Eq("InnerLastTasksByUserPresenter")) .LifeStyle.Transient); container.Register(AllTypes.FromThisAssembly() .Where(Component.IsInSameNamespaceAs<IBlogsFromDatabasePresenter>()) .WithService.DefaultInterface() .Configure(c => c.LifeStyle.Transient)); //container.Register(AllTypes.FromThisAssembly() // .Where(Component.IsInSameNamespaceAs<ILastTasksByUserPresenter>()) // .WithService.DefaultInterface() // .Configure(c => c.LifeStyle.Transient)); container.Register(AllTypes.FromThisAssembly() .Where(Component.IsInSameNamespaceAs<ILastTasksByUserQuery>()) .WithService.DefaultInterface() .Configure(c => c.LifeStyle.Transient)); container.Register(AllTypes.FromThisAssembly() .Where(Component.IsInSameNamespaceAs<IAddPostCommand>()) .WithService.DefaultInterface() .Configure(c => c.LifeStyle.Transient)); }
public void Install(Castle.Windsor.IWindsorContainer container, Castle.MicroKernel.SubSystems.Configuration.IConfigurationStore store) { container.Register(Classes.FromAssembly(typeof(eCommerce.ApplicationLayer.Customers.ICustomerService).Assembly) .Where(x => !x.IsInterface && !x.IsAbstract && !x.Name.EndsWith("Dto") && x.Namespace.Contains("ApplicationLayer")) .WithService.DefaultInterfaces() .Configure(c => c.LifestyleTransient())); }
public void Install(Castle.Windsor.IWindsorContainer container, Castle.MicroKernel.SubSystems.Configuration.IConfigurationStore store) { container.Register ( new NhibernateAssemblySourceForRegistration(typeof(User).Assembly) ); }
public void Install( Castle.Windsor.IWindsorContainer container, Castle.MicroKernel.SubSystems.Configuration.IConfigurationStore store) { container.Register(Component.For<IUser>().ImplementedBy<WebUser>()); container.Register(Component.For<ILoginService>().ImplementedBy<LoginService>()); }
public void Install(Castle.Windsor.IWindsorContainer container, Castle.MicroKernel.SubSystems.Configuration.IConfigurationStore store) { container.Register(Classes.FromThisAssembly() .BasedOn<ApiController>() .LifestylePerWebRequest()); }
static void Kernel_ComponentModelCreated(Castle.Core.ComponentModel model) { if (model.Services.First().IsGenericType && model.Services.First().GetGenericTypeDefinition().Equals(typeof(IHandleCommand<>))) { model.CustomComponentActivator = typeof(CommandHandlerComponentActivator); } }
protected override object Instantiate(Castle.MicroKernel.CreationContext context) { Type systemType = (Type) Model.ExtendedProperties[PrevalenceFacility.SystemTypePropertyKey]; String dir = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, (String) Model.ExtendedProperties[PrevalenceFacility.StorageDirPropertyKey]); bool autoVersionMigration = (bool) Model.ExtendedProperties[PrevalenceFacility.AutoMigrationPropertyKey]; bool resetStorage = (bool) Model.ExtendedProperties[PrevalenceFacility.ResetStoragePropertyKey]; float snapshotPeriod = (float)Model.ExtendedProperties[PrevalenceFacility.SnapshotPeriodPropertyKey]; if (resetStorage) { DeleteStorageDir(dir); } PrevalenceEngine engine = PrevalenceActivator.CreateEngine( systemType, dir, autoVersionMigration ); if (snapshotPeriod > 0) { CreateSnapshotTaker(engine, snapshotPeriod); } return engine; }
public void Install(IWindsorContainer container, Castle.MicroKernel.SubSystems.Configuration.IConfigurationStore store) { container.Register(Component.For<Shell>()); container.Register(Component.For<MainModule>()); container.Register(Component.For<TeacherModule>()); container.Register(Component.For<StackPanelRegionAdapter>()); }
public void Install(Castle.Windsor.IWindsorContainer container, Castle.MicroKernel.SubSystems.Configuration.IConfigurationStore store) { container.Register( Component.For<ContentFilterManager>(), Component.For<ContentFormatBuilder>() ); }
public void Install(Castle.Windsor.IWindsorContainer container, Castle.MicroKernel.SubSystems.Configuration.IConfigurationStore store) { container.Register( Component.For<CommandExecutor>(), Component.For<AppCommands>(), Component.For<TextChangedTrigger>(), Component.For<TasksModule>(), Component.For<ProgramService>(), Component.For<AppValueProvider>(), Component.For<VariablesStorage>(), Component.For<Context>(), Component.For<XmlDataSource<ItemsDb>>(), Component.For<DataStorage<ItemsDb>>(), Component.For<ProgramCommand>(), Component.For<StartProcessCommand>(), Component.For<TasksCommand>(), Component.For<MainViewModel>()); }
protected override void Resolve(Castle.Windsor.IWindsorContainer windsor) { //提前注册桩 windsor.RegisterComponent(typeof(ProcessServiceMock)); windsor.RegisterComponent(typeof(SchedulerServiceMock)); base.Resolve(windsor); }
public void Install(IWindsorContainer container, Castle.MicroKernel.SubSystems.Configuration.IConfigurationStore store) { // use installer. // container.Install(new PersonInstaller()); container.Register(Component.For<IPerson>().ImplementedBy<Person>()); }
public Enemy(ObjectType mObjectType, ContentManager content, SpriteState defaultState, Castle castle, Vector2 SpritePosition) : base(mObjectType, content, defaultState, SpritePosition, Hostility.ENEMY) { isInPlay = true; this.hostility = Hostility.ENEMY; mFieldOfViewSize = 200; SetUnitAnimation(); random = new Random(); y = random.Next(25, 700); mDefaultTarget = new Rectangle(1400, y, 200, 775); mCurrentTarget = new Vector2(mDefaultTarget.X, mDefaultTarget.Y); mBehaviorEnemy = new BehaviorEnemy(1.0f); mObjectID = mGlobalID; mGlobalID++; enemyAttribute = new EnemyAttribute(this, content, castle); SetAttributes(); this.AttackState = AttackState.READY; enemyAttribute.UpgradeAttack(); enemyAttribute.UpgradeDefense(); }
internal bool Edit(Castle original) { string sql = @" UPDATE castles SET name = @Name, location = @Location, yearbuilt = @YearBuilt, timesinvaded = @TimesInvaded, imgurl = @ImgUrl WHERE id=@Id "; int affectedRows = _Db.Execute(sql, original); return(affectedRows == 1); }
public Castle GetCastleFromJSon(string path) { Castle existingCastle = new Castle(); using (StreamReader fileItem = File.OpenText(path)) using (JsonTextReader reader = new JsonTextReader(fileItem)) { string jSonContent = fileItem.ReadToEnd(); existingCastle = JsonConvert.DeserializeObject <Castle>(jSonContent, new JsonSerializerSettings()); } if (String.IsNullOrEmpty(existingCastle.Name)) { existingCastle.Name = ConvertToUTF8(existingCastle.Name); } return(existingCastle); }
public void CastleMoveCastlePass() { //Setup var board = new Board() { Top = Side.White, Bottom = Side.Black }; var grid = BoardHelper.GetEmptyBoard(); var firstRow = BoardHelper.GetEmptyRow(); var kingRow = BoardHelper.GetEmptyRow(); var lastRow = BoardHelper.GetEmptyRow(); var leftRook = new Peice { Type = PeiceType.Castle, X = 0, Y = 0 }; var rightRook = new Peice { Type = PeiceType.Castle, X = 7, Y = 0 }; var king = new Peice { Type = PeiceType.King, X = 5, Y = 0 }; firstRow[0] = leftRook; kingRow[0] = king; lastRow[0] = rightRook; grid[0] = firstRow; grid[5] = kingRow; grid[7] = lastRow; board.SetGrid(grid); Assert.True(Castle.CanMove(board, leftRook, 3, 0)); Assert.True(Castle.CanMove(board, rightRook, -2, 0)); }
public BattleViewModel(Clickers.Models.Army attackingArmy, Clickers.Models.Army defenseArmy, Castle attackedCastle) { this.AttackSoldiers = new List <Soldier>(); this.DefenseSoldiers = new List <Soldier>(); this.AttackDeaths = new List <Soldier>(); this.DefenseDeaths = new List <Soldier>(); this.AttackedCastle = attackedCastle; this.rng = new Random(); this.View = new BattleReport(); if (attackingArmy.Hero.Life <= 0 && defenseArmy.Hero != null && defenseArmy.Hero.Life > 0) { ArmyCreation(attackingArmy, AttackSoldiers); ArmyCreationWithHero(defenseArmy, DefenseSoldiers); } else if (defenseArmy.Hero.Life <= 0 && attackingArmy.Hero != null && attackingArmy.Hero.Life > 0) { ArmyCreation(defenseArmy, DefenseSoldiers); ArmyCreationWithHero(attackingArmy, AttackSoldiers); } else { ArmyCreation(attackingArmy, AttackSoldiers); ArmyCreation(defenseArmy, DefenseSoldiers); } Randomizer(AttackSoldiers); Randomizer(DefenseSoldiers); Fight(); if (AttackWin == true) { view.WinOrLoseLabel.Content = "VICTOIRE"; } else { view.WinOrLoseLabel.Content = "DÉFAITE.."; } view.AllyUnitslose.Text = "Unités attaquantes perdue : " + AttackDeaths.Count; view.AllyUnitsRest.Text = "Unités attaquantes restantes : " + (GameViewModel.Instance.MainCastle.Army.AllSoldiers.Count - AttackDeaths.Count); view.EnnemyUnitslose.Text = "Unités défendantes perdue : " + DefenseDeaths.Count; view.EnnemyUnitsRest.Text = "Unités défendantes restantes : " + (GameViewModel.Instance.EnnemyCastle.Army.AllSoldiers.Count - DefenseDeaths.Count); Switcher.Switch(view); EventGenerator(); }
void Awake() { resources = InitResourceList(); resourceLimits = InitResourceList(); Castle [] c = FindObjectsOfType <Castle>(); for (int i = 0; i < c.Length; i++) { if (c [i].tag == "P1Castle") { playercastle = c [i]; } else if (c [i].tag == "P2Castle") { enemycastle = c [i]; } } }
internal object EditCastle(Castle editCastle) { Castle original = GetCastleById(editCastle.Id); if (original == null) { throw new SystemException("INVALID ID"); } else { original.Name = editCastle.Name != null ? editCastle.Name : original.Name; original.King = editCastle.King != null ? editCastle.King : original.King; original.Villagers = editCastle.Villagers != null ? editCastle.Villagers : original.Villagers; original.Armysize = editCastle.Armysize != null ? editCastle.Armysize : original.Armysize; return(_repo.EditCastle(original)); } }
// Start is called before the first frame update void Start() { castleScr = castle.GetComponent <Castle>(); canvas = transform.parent.gameObject; towerPrewiew = new GameObject[towerType.Count]; for (int i = 0; i < towerPrewiew.Length; i++) { towerPrewiew[i] = Towerbutton; // var prewiewImg = towerPrewiew[i].GetComponent<Image>(); // var towerSR = towerType[i].GetComponent<SpriteRenderer>(); // prewiewImg.sprite = towerSR.sprite; // prewiewImg.color = towerSR.color; } DeployButtons(); }
public AirStrike(CharacterEnums.EDirection direction, Vector2 startLocation, int damage, HittableTarget target, Castle enemyCastle) : base(direction, startLocation, damage, target, enemyCastle) { this.target = target; this.damage = damage; this.enemyCastle = enemyCastle; targetMarker = getTargetMarker(); payload = getPayload(); if (target.myType == CharacterEnums.EType.AIR) { finalDestination = Constants.airHeight; } else { finalDestination = Constants.groundHeight; } }
public IEnumerator Attack() { for (int i = Rows.Count - 1; i >= 0; i--) { for (int s = Rows[i].Slots.Count - 1; s >= 0; s--) { GridSlot slot = Rows[i].Slots[s]; if (!slot.IsEmpty) { GridRow opponentRow = grid.GetOpponentRow(Side, i); GridSlot target = opponentRow.GetFirstTarget(Side); if (target != null) { Debug.Log("Target: " + target.Champion.Data.Name); Vector3 pos = slot.Champion.transform.position; slot.Champion.transform.DOMove(target.Champion.transform.position, GameManager.Instance.AttackDuration / 2).OnComplete(() => { slot.Champion.transform.DOMove(pos, GameManager.Instance.AttackDuration / 2); target.TakeDamage(slot.Champion.Data.Damage); }); //animate } else { Debug.Log("Target was not found"); Castle c = grid.GetOpponentCastle(Side); Vector3 pos = slot.Champion.transform.position; slot.Champion.transform.DOMove(c.transform.position, GameManager.Instance.AttackDuration / 2).OnComplete(() => { slot.Champion.transform.DOMove(pos, GameManager.Instance.AttackDuration / 2); c.TakeDamage(slot.Champion.Data.Damage); }); //animate } yield return(new WaitForSeconds(GameManager.Instance.AttackDuration)); } } } if (OnAttackFinish != null) { OnAttackFinish(Side); } yield return(new WaitForSeconds(1f)); }
public override float GetScore(VirtualGame virtualGame) { float score = 0; Castle enemyCastle = Constants.Game.GetEnemyCastle(); foreach (KeyValuePair <int, FutureLocation> pair in virtualGame.GetFutureLocations()) { Location elfNextLocation = pair.Value.GetFutureLocation(); float distance = elfNextLocation.Distance(enemyCastle); score -= distance / Constants.Game.ElfMaxSpeed; } return(score); }
public override void CREATE() { m_UltimateAttack = DEFAULT_ULTIMATE; m_Character = GameObject.Find("character").GetComponent <Character>(); Debug.Assert(m_Character); m_Castle = GameObject.Find("castle").GetComponent <Castle>(); Debug.Assert(m_Castle); m_AttackDelay = 0; m_Damage = DEFAULT_DAMAGE; m_Facing = FACING_LEFT; m_Side = ObjectSide.ENEMY_SIDE; initHealth(DEFAULT_HEALTH); GetComponent <BoxCollider2D>().isTrigger = true; }
protected override void OnTriggerEnter2D(Collider2D collision) { base.OnTriggerEnter2D(collision); Castle castle = collision.GetComponent <Castle>(); if (castle != null) { if (impactEffect != null) { Impact(); } Destroy(gameObject); castle.TakeDamage(Damage); } }
public void CastleMoveBlockedFail() { //Setup var grid = BoardHelper.GetEmptyBoard(); var row1 = BoardHelper.GetEmptyRow(); var row2 = BoardHelper.GetEmptyRow(); var rook = new Peice { Type = PeiceType.Castle, X = 0, Y = 0 }; var verticalBlock = new Peice { Type = PeiceType.Pawn, X = 0, Y = 1 }; var horizontalBlock = new Peice { Type = PeiceType.Pawn, X = 1, Y = 0 }; row1[0] = rook; row1[1] = verticalBlock; row2[0] = horizontalBlock; grid[0] = row1; grid[1] = row2; var board = new Board() { Top = Side.White, Bottom = Side.Black }; board.SetGrid(grid); Assert.False(Castle.CanMove(board, rook, 0, 7)); Assert.False(Castle.CanMove(board, rook, 7, 0)); }
private unsafe void ReQuestCastleWar(TPlayObject PlayObject, string sIndex) { TUserItem * UserItem; TUserCastle Castle; int nIndex; try { nIndex = HUtil32.Str_ToInt(sIndex, -1); if (nIndex < 0) { nIndex = 0; } Castle = M2Share.g_CastleManager.GetCastle(nIndex); if (PlayObject.IsGuildMaster() && !Castle.IsMember(PlayObject)) { UserItem = PlayObject.CheckItems(M2Share.g_Config.sZumaPiece); if (UserItem != null) { if (Castle.AddAttackerInfo(PlayObject.m_MyGuild, 0)) { PlayObject.SendDelItems(UserItem); PlayObject.DelBagItem(UserItem->MakeIndex, M2Share.g_Config.sZumaPiece); this.GotoLable(PlayObject, "~@request_ok", false); } else { PlayObject.SysMsg("您现在无法请求攻城!!!", TMsgColor.c_Red, TMsgType.t_Hint); } } else { PlayObject.SysMsg("您没有" + M2Share.g_Config.sZumaPiece + "!!!", TMsgColor.c_Red, TMsgType.t_Hint); } } else { PlayObject.SysMsg("您的请求被取消!!!", TMsgColor.c_Red, TMsgType.t_Hint); } } catch { M2Share.MainOutMessage("{异常} TGuildOfficial.ReQuestCastleWar"); } }
private void Start() { Monitor.SetActive(true); if (!training) { teams = new List <List <GameObject> >(); while (teams.Count < numTeams) { teams.Add(new List <GameObject>()); } Agent[] agents = FindObjectsOfType(typeof(Agent)) as Agent[]; for (int i = 0; i < agents.Length; i++) { UnitAgent unit = agents[i].GetComponent <UnitAgent>(); teams[unit.team].Add(agents[i].gameObject); } castles = new List <GameObject>(); for (int i = 0; i < teams.Count; i++) { Castle castle = Instantiate(CastlePrefab).GetComponent <Castle>(); castle.SetTeam(teams[i], i); MeshRenderer mesh = castle.GetComponentInChildren <MeshRenderer>(); Material[] mat = mesh.materials; mat[0] = Colors[i]; mesh.materials = mat; castles.Add(castle.gameObject); } gameState = FindObjectOfType(typeof(GameState)) as GameState; controller = FindObjectOfType(typeof(GameController)) as GameController; maxRange = 25; resetButton = Instantiate(resetButton); resetButton.GetComponentInChildren <Button>().onClick.AddListener(ResetAcademy); ResetAcademy(); } }
public override float GetScore(VirtualGame virtualGame) { float score = 0; Castle enemyCastle = Constants.Game.GetEnemyCastle(); foreach (KeyValuePair <int, VirtualLavaGiant> pair in virtualGame.futureLavaGiants) { int damageToCastle = Utilities.PredictFutureDamage(pair.Value.location, enemyCastle, Constants.Game.LavaGiantAttackRange, Constants.Game.LavaGiantMaxSpeed, Constants.Game.LavaGiantAttackMultiplier, Constants.Game.LavaGiantMaxHealth, Constants.Game.LavaGiantSuffocationPerTurn); if (damageToCastle > minimumDamageOutput) { score++; } } return(score); }
// Init function for launching the playercontroller in play mode. public void InitPlayMode() { levelRef = FindObjectOfType <MainLevel>(); SetCameraRails(); UIMenuRef = levelRef.GetComponent <MenuManager>(); spawnManagerRef = levelRef.GetComponent <SpawnManager>(); mapManagerRef = levelRef.GetComponent <MapEditorManager>(); // Index 0 of the tileMap's structure Palette is the Castle Prefab. castleRef = spawnManagerRef.castleRef; levelRef.GetComponent <MainLevel>().SetGameState(MainLevel.GameState.PLACECASTLE); UIMenuRef.OpenMenu(UIMenuRef.placeCastleNotif); this.enabled = true; }
public static void HandleCollision(IPlayer player, Castle castle) { Vector2 playerLocation = player.MovementState.Location; Vector2 castleLocation = castle.SceneryPhysics.Location; float castleDoorRightBoundary = (castleLocation.X + (castle.Rectangle.Width - Utils.Instance.CastleDoorRelaiveLocationX)); float castleDoorLeftBoundary = (castleLocation.X + Utils.Instance.CastleDoorRelaiveLocationX); float castleDoorTopBoundary = (castleLocation.Y + Utils.Instance.CastleDoorRelaiveLocationY); float castleDoorButtomBoundary = (castleLocation.Y + castle.Rectangle.Height); bool playerDoorRelativeLocationX = (playerLocation.X <= castleDoorRightBoundary) && (playerLocation.X >= castleDoorLeftBoundary); bool playerDoorRelativeLocationY = (playerLocation.Y <= castleDoorButtomBoundary) && (playerLocation.Y >= castleDoorTopBoundary); if (playerDoorRelativeLocationX && playerDoorRelativeLocationY) { SuperMarioBros.Instance.GameStateManager.Win = true; } }
public void Castle_UpdateTypeTest() { Castle castle1 = new Castle(new Vector2(0, 0), "aType"); Castle castle2 = new Castle(new Vector2(0, 0), "aType"); Castle castle3 = new Castle(new Vector2(0, 0), "aType"); castle1.UpdateType("Small"); castle2.UpdateType("Big"); castle3.UpdateType(""); Rectangle expectedSource1 = new Rectangle(158, 96, 94, 80); Rectangle expectedSource2 = new Rectangle(0, 0, 158, 176); Rectangle expectedSource3 = Rectangle.Empty; Assert.AreEqual(castle1.Source, expectedSource1); Assert.AreEqual(castle2.Source, expectedSource2); Assert.AreEqual(castle3.Source, expectedSource3); }
void Awake() { _health = _maxHealth; _castle = GameObject.Find("Castle").GetComponent <Castle>(); _player = GameObject.Find("Player").GetComponent <Player>(); _splineFollower = GetComponent <SplineFollower>(); _waveManager = GameObject.Find("WaveManager").GetComponent <WaveManager>(); _rigidbody = GetComponentInChildren <Rigidbody>(); _animator = GetComponent <Animator>(); // increase health every 2 rounds int waveNumber = _waveManager.GetWaveNumber(); if (waveNumber % 2 == 1) { _health += (_waveManager.GetWaveNumber() - 1) * 3; } }
private void CreateCastle(float height, float xPosition, bool createBottom) { //CastleTop Transform head = Instantiate(GameAssets.GetInstance().pfTopCastle); float CastleTopPosition; if (createBottom) { CastleTopPosition = -CameraOrthoSize + height - TamTopCastle * .5f; } else { CastleTopPosition = +CameraOrthoSize - height - TamTopCastle * .5f; } head.position = new Vector3(xPosition, CastleTopPosition); //CastleBody Transform body = Instantiate(GameAssets.GetInstance().pfCastleBody); float CastleBodyPosition; if (createBottom) { CastleBodyPosition = -CameraOrthoSize; } else { CastleBodyPosition = +CameraOrthoSize; body.localScale = new Vector3(1, -1, 1); } body.position = new Vector3(xPosition, CastleBodyPosition); SpriteRenderer CastleBodySprite = body.GetComponent <SpriteRenderer>(); CastleBodySprite.size = new Vector2(TamCastle, height); BoxCollider2D boxcolliderbody = body.GetComponent <BoxCollider2D>(); boxcolliderbody.size = new Vector2(TamCastle, height); boxcolliderbody.offset = new Vector2(0f, height * 0.5f); Castle castle = new Castle(head, body, createBottom); castleList.Add(castle); }
private void HandleCastleMovement() { for (int i = 0; i < castleList.Count; i++) { Castle castle = castleList[i]; bool isToTheRightOfDragon = castle.GetXposition() > DragonPosition; castle.Move(); if (isToTheRightOfDragon && castle.GetXposition() <= DragonPosition && castle.IsBottom()) { castlePassedCount++; } if (castle.GetXposition() < destroyPosition) { castle.DestroySelf(); castleList.Remove(castle); i--; } } }
public HandlePort(Game game) { this.game = game; this.EnemyCastle = game.GetEnemyCastle(); this.EnemyCreatures = game.GetEnemyLavaGiants(); this.server = new Server(); this.Myp = (from element in game.GetMyPortals() orderby element.Distance(game.GetMyCastle()) select element).ToList(); if (Myp.Count == 1) { this.DefPortal = Myp[0]; } else if (Myp.Count > 1) { this.DefPortal = Myp[0]; this.AttPortal = Myp[Myp.Count - 1]; } }
// 取得角色所在座标的城堡 public TUserCastle InCastleWarArea(TBaseObject BaseObject) { TUserCastle result = null; TUserCastle Castle; if (m_CastleList.Count > 0) { for (int I = 0; I < m_CastleList.Count; I++) { Castle = m_CastleList[I]; if (Castle.InCastleWarArea(BaseObject.m_PEnvir, BaseObject.m_nCurrX, BaseObject.m_nCurrY)) { result = Castle; break; } } } return(result); }
protected virtual void Update() { PlayerUpdate(); EnemyUpdate(); foreach (GameObject g in troops) { g.transform.SetParent(gameObject.transform); } foreach (GameObject g in objectives) { g.transform.SetParent(gameObject.transform); } if (Cast.side != side) { Cast = null; } }
public virtual void Create(Transform spawnLocation, uint id = 0) { this.id = id; this._name = "Player" + (id + 1).ToString().PadLeft(2, '0'); this.gameObject.name = this._name; this._turnEnded = false; this.transform.SetPositionAndRotation(Vector3.zero, Quaternion.identity); this._spawnLocation = spawnLocation; this._castle = StructurePoolManager.instance.GetStartCastle(this); GameObject ui = GameObject.Instantiate(AssetManager.instance.playerUI, this.transform); ui.name = UIValues.Player.PLAYERUI; this._uiComponent = this.gameObject.AddComponent <PlayerUI>(); this._uiComponent.controller = this; }
/// <summary> /// Creates a castle, size must be 48x48 /// </summary> /// <returns></returns> public static Castle GenerateCastle(int size) { Tile[,] buildingBase = new Tile[size, size]; WorldObjectData[,] buildingObjects = new WorldObjectData[size, size]; Castle c = new Castle(size, size); c.SetBuilding(buildingBase, buildingObjects); //c.Entrances.Add(new BuildingEntrance(new Vec2i(1, size / 2 - 2), new Vec2i(1, size / 2 + 2))); Vec2i entr = GenerateWallsFloorAndEntrance(size, size, c.BuildingObjects, c.BuildingTiles, 0, BuildingStyle.stone, entraceDis: size / 2); AddEntrance(c, 0, entr.x - 1); AddEntrance(c, 0, entr.x - 2); AddEntrance(c, 0, entr.x + 1); AddEntrance(c, 0, entr.x + 2); return(c); }
/// <summary> /// 是否在攻城战争区域 /// </summary> /// <param name="Envir"></param> /// <param name="nX"></param> /// <param name="nY"></param> /// <returns></returns> public TUserCastle InCastleWarArea(TEnvirnoment Envir, int nX, int nY) { TUserCastle result = null; TUserCastle Castle; if (m_CastleList.Count > 0) { for (int I = 0; I < m_CastleList.Count; I++) { Castle = m_CastleList[I]; if (Castle.InCastleWarArea(Envir, nX, nY)) { result = Castle; break; } } } return(result); }
private void FocusCastle() { RaycastHit hit; Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hit); try { if (hit.transform.GetComponent <Castle>() != null) { Castle rayCastedCastle = hit.transform.GetComponent <Castle>(); if (rayCastedCastle.fromPlayer != GameManager.Instance.currentPlayer.playerNumber) { BattleManager.Instance.ManualCastleFocus(hit.transform.GetComponent <Castle>().fromPlayer, hit.transform.GetComponent <Castle>()); } } } catch (System.NullReferenceException) { } }
private async void CustomGameGeneration(string CastleName, string customFolder) { MySQLFullDB mySQLFullDB = new MySQLFullDB(); mySQLFullDB.InitCustomLocalMySQL(customFolder + "//"); Castle newCastle = Json.JsonManager.Instance.GetCastleFromJSon(AllPath.Instance.JsonCustomFolder + customFolder + "//" + AllPath.Instance.CustomCastle); newCastle.Name = CastleName; await myCastleManager.Insert(newCastle); Castle enemyCastle = new Castle() { Name = "Méchant chato", Life = 100 }; await myCastleManager.Insert(enemyCastle); MainCastleView newPage = new MainCastleView(); Switcher.Switch(newPage); }