public void Continue() { agent.Warp(new Vector3(0, 0, 0)); BurnDur = 0; slowedDur = 0; health = 10; HealthText.text = health.ToString("F0"); HealthBar.fillAmount = health / fullhealth; DieOnce = false; DeathScreen.FadeToLife(); AS.ResetVolumeAfterDeath(); RoomChangeDestroyPreviousRoomSpells(); CW.ResetCDonDeath(); CS.ResetSpellCDOnDeath(); }