void Start() { _hpMax = _hp; _canLance = true; _fire = GetComponent <CastFireball>(); }
void Awake() { Debug.Assert(_arm, "Missing object reference"); _fireball = GetComponent <CastFireball>(); _wind = GetComponent <CastWind>(); _flamethrower = GetComponent <CastFlamethrower>(); _movement = GetComponent <CharacterMovement>(); Debug.Assert(_fireball, "Missing object reference"); Debug.Assert(_wind, "Missing object reference"); Debug.Assert(_flamethrower, "Missing object reference"); Debug.Assert(_movement, "Missing object reference"); }
// Use this for initialization void Start() { _fire = GetComponent <CastFireball>(); _player = GameObject.Find("Player"); _rend = GetComponentInChildren <LavaRenderer>(); }