Ejemplo n.º 1
0
    void Start()
    {
        _hpMax    = _hp;
        _canLance = true;

        _fire = GetComponent <CastFireball>();
    }
Ejemplo n.º 2
0
    void Awake()
    {
        Debug.Assert(_arm, "Missing object reference");

        _fireball     = GetComponent <CastFireball>();
        _wind         = GetComponent <CastWind>();
        _flamethrower = GetComponent <CastFlamethrower>();
        _movement     = GetComponent <CharacterMovement>();

        Debug.Assert(_fireball, "Missing object reference");
        Debug.Assert(_wind, "Missing object reference");
        Debug.Assert(_flamethrower, "Missing object reference");
        Debug.Assert(_movement, "Missing object reference");
    }
Ejemplo n.º 3
0
 // Use this for initialization
 void Start()
 {
     _fire   = GetComponent <CastFireball>();
     _player = GameObject.Find("Player");
     _rend   = GetComponentInChildren <LavaRenderer>();
 }