void Start() { //pcController = Global.Component.GetTerminalController().GetCurrentPc(); controller = Global.Component.GetController(); eventController = Global.Component.GetEventController(); casePanel = Global.Component.GetCasePanelController(); }
// Start is called before the first frame update //private Vector3 mousePos; void Start() { caseTilemap_body = Global.TileMaps.GetTileMap(Global.TileMaps.UPPER); caseTilemap_door = Global.TileMaps.GetTileMap(Global.TileMaps.UPPER_2); eventController = Global.Component.GetEventController(); casePanelController = Global.Component.GetCasePanelController(); caseTilemap_body.SetTile(caseTilemap_body.WorldToCell(transform.position), caseBody); caseTilemap_door.SetTile(caseTilemap_door.WorldToCell(transform.position), caseClosed); }
// Start is called before the first frame update //private Vector3 mousePos; void Start() { caseTileMap = Global.TileMaps.GetTileMap(Global.TileMaps.UPPER); //caseTilemap_door = Global.TileMaps.GetTileMap(Global.TileMaps.UPPER_2); eventController = Global.Component.GetEventController(); casePanelController = Global.Component.GetCasePanelController(); baseTiles.Init(); caseTileMap.SetTile(caseTileMap.WorldToCell(transform.position), baseTiles.GetMainTile()); //caseTilemap_door.SetTile(caseTilemap_door.WorldToCell(transform.position), caseClosed); }