示例#1
0
    public void OnMouseUp()
    {
        if (cardState.Equals(CardState.已翻牌))
        {
            return;
        }

        if (gameManager.ReadyToCompareCards)
        {
            return;
        }

        if (cardState.Equals(CardState.配對成功))
        {
            return;
        }
        OpenCard();

        gameManager.AddCardInCardComparison(this);

        gameManager.CompareCardsInList();
    }
示例#2
0
    private void ClickCard()
    {
        if (cardState.Equals(CardState.HasOpen))
        {
            return;
        }

        if (gameController.ReadyToCompareCards)
        {
            return;
        }

        OpenCard();
        gameController.AddCardInComparison(this);
        gameController.CampareCardsInList();
    }
示例#3
0
    //滑鼠按下放開後
    private void OnMouseUp()
    {
        //第一個翻開的牌不會再直接可翻...得選擇另一張不同的牌
        if (cardState.Equals(CardState.YetPick))
        {
            return;//後面都不會被執行
        }
        //當已經翻開兩張牌...進行判斷...不給予機會在此期間翻開第三張牌
        if (gameManager.ReadyToCompareCards)
        {
            return;//後面都不會被執行
        }

        OpenCard();//run OpenCard
        gameManager.AddCardInCardComparison(this);
        gameManager.CompareCardsInList();
    }